Unofficial Oblivion Patch v2.2.3 ESP Hotfix Plugin (2008-Feb.-23) by Quarn and Kivan To use, simply extract the Unofficial Oblivion Patch.esp in this archive into the Data folder in your Oblivion folder with UOP v2.2.0 or v.2.2.2 installed. Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!
- Unofficial Official Mods Patch
- Unofficial Oblivion Patch Supplemental
- Unofficial Elder Scrolls Oblivion
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- There was a face tatoo version, does anyone have the facetint??
Unofficial Oblivion Patch
Unofficial Official Mods Patch
By Quarn, Kivan, Arthmoor, and PrinceShroob
This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
Downloads
AFK Mods
Nexus Mods
TES Alliance
The Assimilation Lab
Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!
Oblivion Citadel Door Fix.esp
The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound.
UOP Vampire Aging & Face Fix.esp
This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm.
v3.5.6 (2018-06-02)
UOP Fixes
- Fixes to the Bravil entrance gatehouse mesh and the water gate mesh have been completely redone to address some missed issues and undesired changes that were not originally bugfixes at all. (MeshesArchitectureCastleBravilbravilentancegate01.nif, MeshesArchitectureCastleBravilbravilwatergate01.nif)
- Texture seams and UV mapping errors corrected on the Skingrad Castle Gatehouse mesh. (MeshesArchitectureCastleSkingradskcastlegatehouse.nif)
Animation Fixes
Unofficial Oblivion Patch Supplemental
- Idle animation file for potion drinking has been corrected so that the NPCs don't shove potions through their noses anymore. (meshescharacters_maleidleanimsdrinkbottleidle.kf)
Mesh & Texture Fixes
- Texture orientation and UV mapping fixes for farmhouse meshes. (MeshesArchitectureFarmHousefarmhouse01.nif, MeshesArchitectureFarmHousefarmhouse01snow.nif, MeshesArchitectureFarmHousefarmhouse02.nif, MeshesArchitectureFarmHousefarmhouse02snow.nif)
- Collision and UV mapping fixes done on 24 of the 26 Imperial City interior ground floor meshes. (MeshesArchitectureImperialCityInteriorICGroundFloor26.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor01.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor02.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor03.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor04.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor05.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor06.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor07.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor08.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor09.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor10.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor11.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor12.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor13.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor14.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor15.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor16.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor18.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor19.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor20.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor21.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor22.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor23.NIF, MeshesArchitectureImperialCityInteriorICGroundFloor25.NIF)
Placement, Layout and Ownership Fixes
- 000aee65: Gap in the fort wall at Fort Naso.
Unofficial Elder Scrolls Oblivion
Text & Subtitle Fixes
- The Collector (MS21) Stage 58: 'I have brought Umbacano a eighth Ayleid statue.' -> 'I have brought Umbacano an eighth Ayleid statue.'
- Topic MG11ChoiceHeretohelp: 'If there's anything specific you need, that may be more reasonable then just asking me about Necromancers.' -> 'If there's anything specific you need, that may be more reasonable than just asking me about Necromancers.'
The previous version history can be found here as it is too large to put in one post.